We've finally made Dynamic Foveated Rendering to work on our recent update for HellsweeperVR. It runs natively at 90fps with no reprojection. To those who believed in us (and those who pushed us to do better from this sub) -- thank you!
1.5 years in on my cosmic horror walking simulator. Slow and steady wins the race.
Transparent tech has become my latest obsession.
Do you think the pixel-physics looks satisfying?
We added a dog named Shadow to our Game. If you bring him bones you excavated in the mining minigame, he will dig out some rare items for you.
The magic of seeing your game progress ❤️
Flythrough of our game's first (proc-gen) level - what do you think of the aesthetic?
Hey! my game trailer grab your attention? Be brutally honest!
Working on different styles of backflip, which one do you prefer?
I am very proud of my "Safe zone" effect. It even works in the day (Which is quite a challenge). What do you think?
A story about a small toy on a journey to find its owner, who mysteriously disappeared in the night. Footage from my game Lost Host. :> Right now, I'm gathering wishlists on Steam! I need your support :)
Squirreled Away is releasing on Steam on March 28th! We are so excited for you to be the squirrel soon! 🐿️😍
Would you play our game?
What if chess was a roguelike? Every run, new rules, new board, new challenges.
I released my first game (Mink) today! All art, programming, sound and music done by me!
My first game as a solo dev. A year and a half in and feeling that marketing dread.
What if your best dog friend was kidnapped by an evil cucumber?
Sleeping Animation Draft, feedback?
Added jiggly dimensional rifts to my literal puzzle platformer [Piece by Piece]
Every game needs a ragdoll button
What do you guys think of my Main Menu?
Blue Or Red ?
A year of game dev in 2 minutes
My solo's project comparison in 1 year
Which style is more suited for platformer-like game