Ball chaser topper anyone?
I have come to end the Octane/Dominus debate. Behold, the Octinus
Untitled
Doing animatics and I wonder, how many birds are too many really? 5? 250? 25000?
Would you still consider this low poly?
I've spent the last few years trying to make a "big budget" looking vfx for my shorts. Results are mixed, Feedback appreciated.
Gravity simulation with geometry nodes
Three body geometry nodes simulation causing mayhem to an unsuspecting asteroid field
Made a three body simulation with geometry nodes
Experimenting with particle cohesion with geometry nodes and observing these pretty interactions
Turns out you can indirectly parent a camera to any particle in the simulation using a proxy mesh
Beauty in chaos [Geometry nodes simulation]
The orb has been adequately pondered [Which is better? 1 or 2?]
Ice cube with a stalagmite somehow
Made a setup to quickly create pixel art from 3D animations for game prototyping
Pixelating stuff with geometry nodes because why not
Is there a way to increase or reduce the point count on existing curves?
Thanks for the feesback on my previous post, here is the updated version based on suggestions
Testing out an idea, not sure what I am going for here
Squishy fishy
Last one, I promise
Help I can't stop making retro space exploration footage
Extended the comet exploration animation and made some UI elements to go along with it
Distant World
My Game size decreased by half