The more we work on our game, the more it transforms into a full-blown cyberpunk dystopia. How dark should we take it?
Sharing some before & after shots of our game. Do you see the vision?
Love the aesthetic! Look forward to the journey!
Guys, we are still in the process of improving the short gameplay videos. What would you recommend?
We’re sharing some before & after shots of our R2R game
We’re sharing some before & after shots of our game.
We’re sharing some before & after shots of our game. R2R has come a long way, and we'd love to hear your feedback. Do you see the vision? 👀
We have made one of the main mechanics for our game - parkour through a cyberpunk wasteland
We have made one of the main mechanics for our game - Parkour through a cyberpunk wasteland
A little bit of stealth mechanics in our game R2R. If you have a choice between stels and fight in one mission, which one will you choose?
We have added a hacker Flipper device to our game. This will allow you to use a variety of hacking game mechanics.
We have added a hacker Flipper Zero device to our game. This will allow you to use a variety of hacking game mechanics.
We have made one of the main mechanics for our game R2R - parkour through a cyberpunk wasteland
A few of my coursework locations in Unreal Engine, inspired by the first S.T.A.L.K.E.R. game. I haven’t shared my old works in a while, as I’ve been busy with a new game project
A few of my coursework locations in Unreal Engine, inspired by the first S.T.A.L.K.E.R. game.
True story
This is what Unreal Engine 5 can do for an indie studio working on its very first game, bringing its dreams to life. Here's a bit of work-in-progress from "WILL: Follow The Light" — what do you think?
[OC] Window view 4
Every monday feels the same...
Soviet-cyberpunk atmospheric cinematic trailer
First atmospheric cinematic trailer for the R2R game