A different way to think about food
If you think about food not as just the value of a single food per turn but rather the food yield per turn a single rural tile can produce, you can adjust the exploration and modern age growth curve to account for that arriving at a graph like this which further flattens the food growth required relative to the antiquity age.
This explains why we are getting much better results building tall than the graphs previously did.
If you think about food not as just the value of a single food per turn but rather the food yield per turn a single rural tile can produce, you can adjust the exploration and modern age growth curve to account for that arriving at a graph like this which further flattens the food growth required relative to the antiquity age.
This explains why we are getting much better results building tall than the graphs previously did.