Working list of all Artifact skills

I took this and translated it from Gamewith, who is working on compiling data from Twitter users. The data, especially around starting values, is not necessarily correct (I already found an error from my own drops). Thought it would be interesting for people to see how skills are assigned and what is available before gbf.wiki updates in the coming days.

I translated a lot of these myself, so on top of Gamewith's mistakes, I might have made mistakes on what the skills are named in English. If my translation is incorrect or you've gotten the official wording on an Artifact drop, let me know and I'll fix it.

Group I Skills

  • Group for basic stats like ATK and TA Rate
  • Slot 1 and 2 are randomly selected from this group
  • The same skill will not be selected for Slots 1 and 2
Skill Starting value (Low) Starting value (High) Increments/lvl
Attack 1300 1800 +300
Defense +8% +12% +2%
HP 660 840 +150
CA DMG 13.2% 16.8% +3%
Skill DMG 13.2% 18% +3%
Dodge 4.4% 5.2% +1%
Debuff Success 6.6% 9% +1.5%
Debuff Resist 6.6% 9% +1.5%
Superior Element Reduction 4.4% 6% +1%
Elemental Attack 8.8% 12% +2%
Healing 14% 18% +3%
Critical Rate 13.2% 18% 3%
Double Attack 6.6% 9% 1.5%
Triple Attack 4.4% 6% 1%

Group II Skills

  • Group for special stats like Damage Cap and Supplemental Damage
  • Slot 3 is randomly selected from this group
Skill Starting value (Low) Starting value (High) Increments/lvl
N.A. DMG Cap 2.2% 2.6% +0.5%
Supplemental N.A. DMG 8800 9600 +2000
Skill DMG Cap 8.8% 11.2% +2%
Supplemental Skill DMG 11000 14000 +2500
C.A. DMG Cap 6.6% 8.4% +1.5%
Supplemental CA DMG 111000 150000 +25000
C.A. Special DMG Cap 4.4% 5.2% +1%
C.B. Supplemental DMG 6.6% 9% +1.5%
Increase DMG Cap on Critical Hit 2.2% 2.8% +0.5%
Supplemental DMG when HP is 100% 2.2% 2.8% +0.5%
TA rate up when HP is at or greater than 50% 7.2% 8.4% +1.5%
Increase max HP / Reduce DEF by 70% 8.8% 12% +2%
Reduce turn-based DMG taken 8.8% - +2%
DMG reduction when HP is at or less than 50% 8.8% 12% +2%
Regeneration 440 520 +100
Chance to cancel incoming dispels 20% - +20%
Chance to remove 1 debuff before attacking 20% - +20%
N.A. DMG cap boost for an 80%/20% hit to skill/CA DMG cap 4.8% 5.6% +1%
C.A. DMG cap boost for a 20%/80% hit to N.A./skill DMG cap 13.2% 16.8% +3%
Skill DMG cap boost for a 20%/60% hit to N.A./C.A. DMG cap 17.6% 19.2% +4%

Group III Skills

  • Group for skills that activate when a special condition is met
  • Slot 4 is randomly selected from this group

Frontline-only abilities

Skill Starting value Increments/lvl
Grants a fixed number of random buffs at battle start 1 buff +1 buff
Grants a one-time boost to Supplemental DMG when joining a battle 3% +3%
Reduce DMG taken for 1T at battle start 1000 +1000
Grants a barrier at battle start and every 5T after 1000 500
Consumes 20% max HP at battle start for DMG cap up 3T later 10% +10%
Upon using a healing skill, ally in the next position gains a 1-time Bonus Elemental DMG effect 4% +4%
Once a fixed number of hits is dealt to an enemy, gain a 3-hit Flurry effect (1 time) 200 hits -25 hits
Chance to gain a 6-hit Flurry effect (1 time) before attacking 1% +1%
Amplifies DMG after using an ability with a cooldown of 10 or more turns 2% +2%
At turn end, deal plain damage based on how much HP you consumed that turn 10x +10x
At turn end, Grants Supplemental DMG based on how much CA gauge you consumed that turn At most 5000 +5000
When a foe's HP is at 50% or lower at end of turn (1 time): Restore equipper's HP 2000 +2000
Upon using a green or blue potion, Boost Fated Chain bar (Max 1 of this skill per party) 3% -
When using a debuff ability, increase DMG dealt against enemies (2x) 4% +4%
At end of turn, grants a fixed number of random buffs if equipper didn't attack 1 buff +1 buff
When a unit becomes incapacitated, grant a fixed number of random buffs to all allies 1 buff +1 buff
If equipper deals a single attack, grant a fixed number of random buffs 1 buff +1 buff
Boost to Supplemental Skill DMG (stacking) every time a fixed amount of skill damage is dealt 40m skill DMG -5m skill DMG
Boost to equipper's DMG cap every time they use a fixed number of skills 5 skill uses -1 skill use
Cut linked skill cooldowns by 1T after using a linked skill a fixed number of times 8 skill uses -1 skill use
Chance of battle turn progressing by 5 at end of turn (Max 1 of this skill per party) 0.2% +0.2%
Upon casting first-slot skill: Cut first-slot skill's cooldown by 1 turn and consume this percentage of max HP (HP consumption lowers with higher lvls of this artifact skill) 30% -6% ratio
Grants Block effect if enemy has fewer than 3 debuffs when attack phase begins 5% +5%
Grants on-element echoes when targeted by an enemy a fixed number of times 7 times -1 time
Chance to remove all buffs from a foe at end of turn 1% +1%

Backline-capable abilities

Skill Starting value Increments/lvl
Boost to EXP earned (Max 1 of this skill per party) 1% -
Drop rate up (Max 1 of this skill per party) 0.5% +0.5%
Chance to obtain a random earring at battle end (Max 1 of this skill per party) - -

Backline-only abilities

Skill Starting value Increments/lvl
When a sub ally, 1 random debuff to all foes every fixed number of turns (Max 1 of this skill per party) 7T -1T
When switching to main ally, amplify damage by a fixed amount 3%? -

Edit: Gradually fixing a bunch of skills that people reported were translated incorrectly, and am adding new data from Gamewith about min/max starting values and level increments. I have real work to do so I'll do this when I take breaks.

Edit 2: Ok, up to date with Gamewith again for now.