These people is stupid?

Seriously, people like that are just too stupid, imagine, a developer, an artist or a production leader has to be stuck in a fucking franchise for the rest of his life, just because he's from another franchise that is not similar to what he wants to work on; people know that the ones who decide are the production leaders, head of artistic direction, people in higher positions within EA and everything else? I can't just arrive at the Forza Horizon team and out of nowhere turn the franchise into a Burnout for example

This is like the 7th time I've seen a comment like this in a BF Labs leak video, "oh they don't know what the "Battlefield franchise is because they've never worked on it" Well that's what Alpha is there for, that's why they're asking for feedback, they're trying to deliver what the community supposedly wants, so if my dev can't work on another game because it's totally different from what he's already worked on, can we follow the logic that a Battlefield player can't play Squad or COD or another game, just because they are different games and he doesn't yet know how the game works?

As a tactical reload, can it be considered arcadish? what does grenade trail, hit markers and other stuff have to do with COD? Isn't this shit in every game in the franchise at least since BF3? Just like a optional function? So what's the point of associating COD with this? of course there was no trace of the grenade in past games, but how does this tie into COD?

Talking about the gameplay being too fast and all, but I've never seen any of these people complain about the Zuzu, Air Strafe + Prone, etc, in Battlefield 4, things that the community uses a lot to this day, especially the movement that makes it look like you're sliding on ice floor

These people seem to just want the same shitty game and yet they complain about it not being innovative

the same ones who complain about immersion, want "Battlefield moment games" all the time, a guy jumping out of a moving jet and shooting an RPG at another, or wanting a tank to fly away with a c4, yes, I also like these crazy things, but I'm just criticizing the hypocrisy of people who keep talking about realism and immersion, saying that bf3/4 was realistic and everything else

Seriously, people like that are just too stupid, imagine, a developer, an artist or a production leader has to be stuck in a fucking franchise for the rest of his life, just because he's from another franchise that is not similar to what he wants to work on; people know that the ones who decide are the production leaders, head of artistic direction, people in higher positions within EA and everything else? I can't just arrive at the Forza Horizon team and out of nowhere turn the franchise into a Burnout for example

This is like the 7th time I've seen a comment like this in a BF Labs leak video, "oh they don't know what the "Battlefield franchise is because they've never worked on it" Well that's what Alpha is there for, that's why they're asking for feedback, they're trying to deliver what the community supposedly wants, so if my dev can't work on another game because it's totally different from what he's already worked on, can we follow the logic that a Battlefield player can't play Squad or COD or another game, just because they are different games and he doesn't yet know how the game works?

As a tactical reload, can it be considered arcadish? what does grenade trail, hit markers and other stuff have to do with COD? Isn't this shit in every game in the franchise at least since BF3? Just like a optional function? So what's the point of associating COD with this? of course there was no trace of the grenade in past games, but how does this tie into COD?

Talking about the gameplay being too fast and all, but I've never seen any of these people complain about the Zuzu, Air Strafe + Prone, etc, in Battlefield 4, things that the community uses a lot to this day, especially the movement that makes it look like you're sliding on ice floor

These people seem to just want the same shitty game and yet they complain about it not being innovative

the same ones who complain about immersion, want "Battlefield moment games" all the time, a guy jumping out of a moving jet and shooting an RPG at another, or wanting a tank to fly away with a c4, yes, I also like these crazy things, but I'm just criticizing the hypocrisy of people who keep talking about realism and immersion, saying that bf3/4 was realistic and everything else